

By the way, I'm using Steam's built-in framerate tool for Steam games, and the Count It app for non-steam games. Advanced PhysX: Another formerly Nvidia exclusive technology. You can certainly post higher resolutions if you like, but make sure it's clear in your post. Also, since Macs have different screens and native resolutions, the only caveat I'd state would be this: include 1920 x 1080 in your benchmarks for this thread. METRO 2033 RUNS GOOD WITH MAXED OUT SETTINGS WITH ADVANCED PHYSX ONMETRO SERIES is considered to be one of the most graphical intensive game series of all ti. Mac gamers to post our own benchmarks in Ultra or Max settings. It's a fun activity for me, and some of you readers seem to enjoy it, too.īut, inevitably, every time I post a new benchmark, someone will ask "so, how does it perform in ultra settings?" Well, now, I thought I'd start a thread for just that. I get 60 fps (sometimes 45 in really detailed areas. I'm running it at 'high quality' with 16x af, no ssaa, fxaa forced in nvidia control panel, 1920x1080, no tessellation, and 'advanced physx' on. The game, surprisingly, runs great on my rig (750 ti, x4 760k, 8 gigs ram). You can always force your 970 to be the processor where physx are handled from the nvidia control panel.
#Advanced physx metro 2033 redux drivers#
So when Redux released it actually had to use the CPU until those drivers released (two weeks later). So, in the past few years, I've found it interesting to post different game and graphics benchmarks related to newly-released versions of OS X. Hey guys, so I just picked up Metro 2033: Redux on sale on Steam. The game released BEFORE nvidia had released the drivers for physx 3.x which is what this game uses.
